HelmHelm Live University › Track 3

Track 3 of 4

Battles and Power-ups

Duel, squad and gauntlet, all eight power ups, the tap contest and BOOST, and the wall between the game and the money. Every number here was read out of the code that runs Helm.

6 lessons29 min end to endAll 6 shippedFree, no account needed
Helm Live University track 3: Battles and Power-ups
The lessons

What each lesson prepares you to do.

Written as outcomes, not topics. Every lesson says how long it takes and whether the feature exists on Helm today.

Shipped works on Helm today. You can do this right now. Coming is being built. We will not teach it as though it already exists.
  1. 3.1
    This lesson prepares you to: Pick the right battle format and explain how a side differs from a team.
    4 min readShipped
  2. 3.2
    This lesson prepares you to: Explain what a scoring filter does and, more importantly, what it does not do.
    4 min readShipped
  3. 3.3
    This lesson prepares you to: Quote the price, duration and effect of each bought power up, and say who the coins go to.
    5 min readShipped
  4. 3.4
    This lesson prepares you to: Explain who receives an earned power up, how the draw is weighted, and why none of them can be bought.
    6 min readShipped
  5. 3.5
    This lesson prepares you to: Explain why a battle score can exceed the coins received, and prove it never works the other way.
    4 min readShipped
  6. 3.6
    This lesson prepares you to: Run a tap contest, explain why the smaller room can win it, and describe a BOOST accurately enough that a parent would be satisfied.
    6 min readShipped

Every figure in this track is the figure in Helm’s code

A coin is one cent. A gift mints one diamond per coin. The creator split is 50% at the base and 60% at the cap, and the only thing that moves it is the fleet you are holding this week. If any of that changes in the code, this track changes the same day.